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Aaron Shbeeb

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On the Necessity of a Creative Outlet

May 5, 2019 Aaron Shbeeb General Thoughts, Video Game Development Leave a comment

After finishing the actual development work of n * alpha, I fell into a sort of slump. My job has

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n*alpha: Shipped

May 5, 2019 Aaron Shbeeb Video Game Development, Video Games Leave a comment

I finally shipped a game/app to a store. It’s probably not even my best game, but I wanted to go

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n * alpha, End of the Road?

April 11, 2019 Aaron Shbeeb Uncategorized Leave a comment

I found myself quickly getting mired in scope creep and had to remind myself why I even started with this

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n * alpha update

April 3, 2019 Aaron Shbeeb Video Game Development Leave a comment

In the wee hours of the night, I managed to make a few improvements to the game. There’s a counter

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n * alpha

April 2, 2019 Aaron Shbeeb Video Game Development Leave a comment

Back into Game Development I decided that 2019 was going to be the year of game development for me. This

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Maze Raider v1.0 alpha – Ready To Move On

February 10, 2017 Aaron Shbeeb Programming, Video Game Development, Video Games Leave a comment

This version was a mixed bag of optimizations and new features.  I slammed my head against the wall of the

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Maze Raider Gets New Guts (and a few UI changes)

February 6, 2017 Aaron Shbeeb Programming, Video Game Development, Video Games Leave a comment

As I mentioned in my post about redesigning the code for Maze Raider, I started almost completely over.  I kept

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“It’s Always Easier The Third Time”

February 5, 2017 Aaron Shbeeb Programming, Video Game Development, Video Games One comment

So, my little toy/game in progress, Maze Raider, has come along quite nicely so far.  I was feeling ambitious and

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Maze Generation Adventures

January 30, 2017 Aaron Shbeeb Programming, Video Game Development One comment

I’ve been making big improvements on the game (for a beginner game developer).  The look is much better and I’ve

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Maze Generation: New and Improved!

January 26, 2017 Aaron Shbeeb Programming, Video Game Development, Video Games 4 comments

After thinking through some options for using prefabs to generate mazes, I came up with a quick solution.  Rather than

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