After finishing the actual development work of n * alpha, I fell into a sort of slump. My job has
Author: Aaron Shbeeb
n*alpha: Shipped
I finally shipped a game/app to a store. It’s probably not even my best game, but I wanted to go
n * alpha, End of the Road?
I found myself quickly getting mired in scope creep and had to remind myself why I even started with this
n * alpha update
In the wee hours of the night, I managed to make a few improvements to the game. There’s a counter
n * alpha
Back into Game Development I decided that 2019 was going to be the year of game development for me. This
Maze Raider v1.0 alpha – Ready To Move On
This version was a mixed bag of optimizations and new features. I slammed my head against the wall of the
Maze Raider Gets New Guts (and a few UI changes)
As I mentioned in my post about redesigning the code for Maze Raider, I started almost completely over. I kept
“It’s Always Easier The Third Time”
So, my little toy/game in progress, Maze Raider, has come along quite nicely so far. I was feeling ambitious and
Maze Generation Adventures
I’ve been making big improvements on the game (for a beginner game developer). The look is much better and I’ve
Maze Generation: New and Improved!
After thinking through some options for using prefabs to generate mazes, I came up with a quick solution. Rather than