This version was a mixed bag of optimizations and new features. I slammed my head against the wall of the
Category: Programming
Maze Raider Gets New Guts (and a few UI changes)
As I mentioned in my post about redesigning the code for Maze Raider, I started almost completely over. I kept
“It’s Always Easier The Third Time”
So, my little toy/game in progress, Maze Raider, has come along quite nicely so far. I was feeling ambitious and
Maze Generation Adventures
I’ve been making big improvements on the game (for a beginner game developer). The look is much better and I’ve
Maze Generation: New and Improved!
After thinking through some options for using prefabs to generate mazes, I came up with a quick solution. Rather than
Automatic Maze Generation
When I was young, I really enjoyed mazes. I got tired of the ones I could find. So I started
GeoBlox-alpha
After some hours of overcoming obstacles through Internet searches, reading documentation, and trying things out the hard way, I have
“Real artists ship”
The quote is attributed to Steve Jobs, and while I’m not a particular fan of the way he lead his