n*alpha: Shipped

I finally shipped a game/app to a store. It’s probably not even my best game, but I wanted to go through the whole experience of putting a product in a store. Sure, the game will probably never earn me back the money I had to pay just to put it in the store, but the experience was quite valuable.

I made the game cost $1 rather than putting ads in it because I frankly can’t stand ads in mobile games. Either it’s worth $1 to someone, or it’s not. If people see the game and don’t think it’s worth $1, then that’s okay. I personally have gotten a couple hours of entertainment out of it. So, I think it’s worth it, but I might be a bit biased.

Since my goal for this game was simply to ship it, I’ve already met the goal. The goal for my next game will be to actually get someone to buy it, and friends and family don’t count. One purchase will be considered a success. So on top of the challenge of making a better game (I’m already well on my way), I’ll have the added challenge of marketing a digital product.

As I make more games in the future and my sales goals get bigger, I’ll deal with the whole “sales funnel” thing, but for now I’m having a good time making games.

Here’s the Play Store link for anyone interested.

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